Examples
Worked examples
Concrete scenarios using GRP, roughly in order of ambition. Each is a walkthrough with real payloads and configuration — start at the top if you’re new, or jump to the shape that matches your problem.
| Example | The shape it shows |
|---|---|
| Schedule a dinner | The 60-second quick room: URL in, decision out |
| Plan a trip | Approval voting across two sequential decisions in one room |
| Book a meeting | Scheduling across six calendars and four time zones |
| Co-op governance | Supermajority + eligibility — bylaws as room config |
| Bug triage | An ops workflow: incident in, owner + action out |
| Contract negotiation | Agreement decisions; options as full-text artifacts |
| A game of Mafia | Hidden roles, choice visibility, parallel rooms |
| A publishing house | The capstone: a whole organization from one manifest |
| A giving circle | Pooled giving: scores on the record, the circle’s rule splits the pool |
| Participatory budget | Aspirational scale: quadratic voting at city size |
| A2A participant migration target | Honest boundary between the legacy endpoint and current A2A 1.0 interop |
Comparative evidence
The walkthroughs above show what GRP can express. We also ran five controlled, live scenarios across progressively richer surfaces: messages only, ordinary GRP conversation with decisions disabled, natural GRP, and configured GRP.
Every surface ultimately completed every scenario. Minimal messaging often worked very well. The additional layers changed how agents managed attention, introduced structure, established authority, closed questions, and left outcomes others could inspect.
Read what the evidence trials showed →
A formal protocol paper based on these observations is in preparation.